unreal.PCGLoadAlembicSettings¶
- class unreal.PCGLoadAlembicSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGExternalDataSettingsPCGLoad Alembic Settings
C++ Source:
Plugin: PCGExternalDataInterop
Module: PCGExternalDataInterop
File: PCGLoadAlembicElement.h
Editor Properties: (see get_editor_property/set_editor_property)
alembic_file_path(FilePath): [Read-Write]attribute_mapping(Map[str, PCGAttributePropertyInputSelector]): [Read-Write]break_debugger(bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.category(Text): [Read-Write]conversion_flip_handedness(bool): [Read-Write] Flips rotation direction (W), useful together with swizzlingconversion_rotation(Vector): [Read-Write] Rotation in Euler angles applied during import. For Max, use (90, 0, 0).conversion_scale(Vector): [Read-Write] Scale to apply during import. Note that for both Max/Maya presets the value flips the Y axis.debug(bool): [Read-Write]debug_settings(PCGDebugVisualizationSettings): [Read-Write]description(Text): [Read-Write]determinism_settings(PCGDeterminismSettings): [Read-Write]enabled(bool): [Read-Write]expose_to_library(bool): [Read-Write]seed(int32): [Read-Write]setup(PCGLoadAlembicStandardSetup): [Read-Write]use_seed(bool): [Read-Only] By default, settings won’t use a seed. Set this bool to true in the child ctor to allow edition and use it.
- property conversion_flip_handedness: bool¶
[Read-Write] Flips rotation direction (W), useful together with swizzling
- Type:
(bool)
- property conversion_rotation: Vector¶
[Read-Write] Rotation in Euler angles applied during import. For Max, use (90, 0, 0).
- Type:
(Vector)
- property conversion_scale: Vector¶
[Read-Write] Scale to apply during import. Note that for both Max/Maya presets the value flips the Y axis.
- Type:
(Vector)
- setup_from_standard(setup) None¶
Setup from Standard
- Parameters:
setup (PCGLoadAlembicStandardSetup) –