unreal.PCGLevelToAsset¶
- class unreal.PCGLevelToAsset(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGAssetExporterPCGLevel to Asset
C++ Source:
Plugin: PCG
Module: PCGEditor
File: PCGLevelToAsset.h
- bp_export_world(world, package_name, asset) bool¶
Parses the world and fills in the provided data asset. Implement this in BP to drive the generation in a custom manner.
- Parameters:
world (World)
package_name (str)
asset (PCGDataAsset)
- Return type: