unreal.PCGLandscapeCache¶
- class unreal.PCGLandscapeCache(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectPCGLandscape Cache
C++ Source:
Plugin: PCG
Module: PCG
File: PCGLandscapeCache.h
Editor Properties: (see get_editor_property/set_editor_property)
cache_entry_count(int32): [Read-Only]cached_layer_names(Set[Name]): [Read-Only] TODO: separate by landscapecooked_serialized_contents(PCGLandscapeCacheSerializationContents): [Read-Write]serialization_mode(PCGLandscapeCacheSerializationMode): [Read-Write]
- property cooked_serialized_contents: PCGLandscapeCacheSerializationContents¶
[Read-Write]
- property serialization_mode: PCGLandscapeCacheSerializationMode¶
[Read-Write]