unreal.PCGKernelType¶
- class unreal.PCGKernelType¶
Bases:
EnumBaseType of kernel allows us to make decisions about execution automatically, streamlining authoring.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGCustomHLSL.h
- ATTRIBUTE_SET_PROCESSOR: PCGKernelType = Ellipsis¶
Kernel executes on each element of the attribute sets in the first input pin.
- Type:
5
- CUSTOM: PCGKernelType = Ellipsis¶
Execution thread counts and output buffer sizes configurable on node. All data read/write indices must be manually bounds checked.
- Type:
4
- POINT_GENERATOR: PCGKernelType = Ellipsis¶
Kernel executes for fixed number of points, configurable on node.
- Type:
1
- POINT_PROCESSOR: PCGKernelType = Ellipsis¶
Kernel executes on each point in first input pin.
- Type:
0
- TEXTURE_GENERATOR: PCGKernelType = Ellipsis¶
Kernel executes for each texel in a fixed size texture, configurable on node.
- Type:
3
- TEXTURE_PROCESSOR: PCGKernelType = Ellipsis¶
Kernel executes on each texel in the first input pin.
- Type:
2