unreal.PCGInteractiveToolWorkingData_Actors¶
- class unreal.PCGInteractiveToolWorkingData_Actors(selected_actors_data: PCGParamData = Ellipsis)¶
Bases:
PCGInteractiveToolWorkingDataTool Data that stores actors.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGToolActorsData.h
Editor Properties: (see get_editor_property/set_editor_property)
selected_actors_data(PCGParamData): [Read-Only]working_data_identifier(Name): [Read-Write] Used to identify this working data struct. Pattern: {ToolTag}.{DataInstanceIdentifier}. If there is no DataInstanceIdentifier, will just use {ToolTag}. Changing this will remap data.
- property selected_actors_data: PCGParamData¶
[Read-Only]
- Type: