unreal.PCGInteractiveToolSettings_ManualEdit¶
- class unreal.PCGInteractiveToolSettings_ManualEdit(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGInteractiveToolBaseSettingsPCGInteractive Tool Settings Manual Edit
C++ Source:
Plugin: PCG
Module: PCGEditor
File: PCGManualEditTool.h
Editor Properties: (see get_editor_property/set_editor_property)
selected_actor(Actor): [Read-Only]spawner_node_count(int32): [Read-Only] The number of nodes with Static Mesh Spawners in the graph. Useful data to see in the tool properties panel.tracked_pcg_components(Array[PCGComponent]): [Read-Only]