unreal.PCGInteractiveToolSettings_ManualEdit

class unreal.PCGInteractiveToolSettings_ManualEdit(outer: Object | None = None, name: Name | str = 'None')

Bases: PCGInteractiveToolBaseSettings

PCGInteractive Tool Settings Manual Edit

C++ Source:

  • Plugin: PCG

  • Module: PCGEditor

  • File: PCGManualEditTool.h

Editor Properties: (see get_editor_property/set_editor_property)

  • selected_actor (Actor): [Read-Only]

  • spawner_node_count (int32): [Read-Only] The number of nodes with Static Mesh Spawners in the graph. Useful data to see in the tool properties panel.

  • tracked_pcg_components (Array[PCGComponent]): [Read-Only]