unreal.PCGIndirectionSettings¶
- class unreal.PCGIndirectionSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSettingsPCGIndirection Settings
C++ Source:
Plugin: PCG
Module: PCG
File: PCGIndirectionElement.h
Editor Properties: (see get_editor_property/set_editor_property)
blueprint_element_class(type(Class)): [Read-Write] The blueprint element class used to define the pin interface for this node instancebreak_debugger(bool): [Read-Write] If a debugger is attached, a breakpoint will be triggered in the execution code to enable debugging. Only applies when inspecting a debug object. Transient and Editor-only.category(Text): [Read-Write]debug(bool): [Read-Write]debug_buffer_size(int32): [Read-Write] Size (in number of floats) of the shader debug print buffer.debug_settings(PCGDebugVisualizationSettings): [Read-Write]description(Text): [Read-Write]determinism_settings(PCGDeterminismSettings): [Read-Write]dump_cooked_hlsl(bool): [Read-Write] Dump the cooked HLSL into the log after it is generated.dump_data_descriptions(bool): [Read-Write] Dump the data descriptions of input/output pins to the log.enabled(bool): [Read-Write]execute_on_gpu(bool): [Read-Write] Whether this node should be executed on the GPU.execution_dependency_required(bool): [Read-Write] If enabled, the execution dependency pin will require to be connected for execution (as any other required pin) and will be used for culling.expose_to_library(bool): [Read-Write]print_shader_debug_values(bool): [Read-Write] Enable use of ‘WriteDebugValue(uint Index, float Value)’ function in your kernel. Allows you to write float values to a buffer for logging on the CPU.profile_kernel_index(int32): [Read-Write] Index of kernel emitted by this node to repeatedly dispatch every frame to enable profiling. Set to -1 to disable profiling. PCG_GPU_KERNEL_PROFILING must be defined in PCG.Build.cs.proxy_interface_mode(PCGProxyInterfaceMode): [Read-Write] Defines which interface to use for populating pinsseed(int32): [Read-Write]settings(PCGSettings): [Read-Write] The element settings, which can be overriden, that will be used during the proxy executionsettings_class(type(Class)): [Read-Write] The element settings class used to define the pin interface for this node instancetag_outputs_based_on_output_pins(bool): [Read-Write]trigger_render_capture(bool): [Read-Write] Will trigger a render capture when this node executes and a debug object is selected in the graph editor. Transient and Editor-only. Render captures must be enabled (e.g. -AttachRenderDoc or -AttachPIX).use_seed(bool): [Read-Write] deprecated: Implement the PCGSettings virtual UseSeed() override.
- property proxy_interface_mode: PCGProxyInterfaceMode¶
[Read-Write] Defines which interface to use for populating pins
- Type:
- property settings: PCGSettings¶
[Read-Write] The element settings, which can be overriden, that will be used during the proxy execution
- Type: