unreal.PCGGraphEditorCustomization¶
- class unreal.PCGGraphEditorCustomization¶
Bases:
StructBaseContainer struct for editor customization of a specific graph. This will grow/evolve as we expose more options to adapt the PCG editor to specific use cases. This can be used to restrict choices and to make the usage more streamlined when it calls for it. It will be extended to support hierarchy of customization (for things that make sense).
C++ Source:
Plugin: PCG
Module: PCG
File: PCGGraphCustomization.h
Editor Properties: (see get_editor_property/set_editor_property)
filter_nodes_by_category(bool): [Read-Write]filter_settings(bool): [Read-Write]filter_subgraphs(bool): [Read-Write]filtered_categories(Set[str]): [Read-Write]filtered_settings_types(Array[type(Class)]): [Read-Write]filtered_subgraph_types(Set[PCGGraph]): [Read-Write]node_filter_type(PCGGraphEditorFiltering): [Read-Write]settings_filter_type(PCGGraphEditorFiltering): [Read-Write]subgraph_filter_type(PCGGraphEditorFiltering): [Read-Write]