unreal.PCGGetExecutionContextMode¶
- class unreal.PCGGetExecutionContextMode¶
Bases:
EnumBaseEPCGGet Execution Context Mode
C++ Source:
Plugin: PCG
Module: PCG
File: PCGGetExecutionContext.h
- IS_EDITOR: PCGGetExecutionContextMode = Ellipsis¶
Returns whether the execution happens in the editor (not in PIE).
- Type:
0
- IS_LOCAL: PCGGetExecutionContextMode = Ellipsis¶
Returns whether the executing context is partitioned (in opposition to original).
- Type:
3
- IS_ORIGINAL: PCGGetExecutionContextMode = Ellipsis¶
Returns whether the executing context is the original context (e.g. not partitioned).
- Type:
2
- IS_PARTITIONED: PCGGetExecutionContextMode = Ellipsis¶
Returns whether the executing context is the original context and that it is partitioned.
- Type:
4
- IS_RUNTIME: PCGGetExecutionContextMode = Ellipsis¶
Returns whether the execution happens in a runtime environment (PIE or cooked build) or not.
- Type:
1
- IS_RUNTIME_GENERATION: PCGGetExecutionContextMode = Ellipsis¶
Returns whether the executing context is doing runtime gneration.
- Type:
5