unreal.PCGGetExecutionContextMode

class unreal.PCGGetExecutionContextMode

Bases: EnumBase

EPCGGet Execution Context Mode

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGGetExecutionContext.h

IS_EDITOR: PCGGetExecutionContextMode = Ellipsis

Returns whether the execution happens in the editor (not in PIE).

Type:

0

IS_LOCAL: PCGGetExecutionContextMode = Ellipsis

Returns whether the executing context is partitioned (in opposition to original).

Type:

3

IS_ORIGINAL: PCGGetExecutionContextMode = Ellipsis

Returns whether the executing context is the original context (e.g. not partitioned).

Type:

2

IS_PARTITIONED: PCGGetExecutionContextMode = Ellipsis

Returns whether the executing context is the original context and that it is partitioned.

Type:

4

IS_RUNTIME: PCGGetExecutionContextMode = Ellipsis

Returns whether the execution happens in a runtime environment (PIE or cooked build) or not.

Type:

1

IS_RUNTIME_GENERATION: PCGGetExecutionContextMode = Ellipsis

Returns whether the executing context is doing runtime gneration.

Type:

5