unreal.PCGGetDataFromActorMode

class unreal.PCGGetDataFromActorMode

Bases: EnumBase

EPCGGet Data from Actor Mode

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGDataFromActor.h

GET_ACTOR_REFERENCE: PCGGetDataFromActorMode = Ellipsis

Produces one entry per actor with only the actor reference.

Type:

5

GET_COMPONENTS_REFERENCE: PCGGetDataFromActorMode = Ellipsis

Produces one entry per component within the actor selection.

Type:

6

GET_DATA_FROM_PCG_COMPONENT: PCGGetDataFromActorMode = Ellipsis

Copy generated output from other PCG components on the found actor(s).

Type:

3

GET_DATA_FROM_PCG_COMPONENT_OR_PARSE_COMPONENTS: PCGGetDataFromActorMode = Ellipsis

Attempts to copy generated output from other PCG components on the found actor(s), otherwise, falls back to parsing actor components.

Type:

4

GET_DATA_FROM_PROPERTY: PCGGetDataFromActorMode = Ellipsis

Gets a data collection from an actor property.

Type:

2

GET_SINGLE_POINT: PCGGetDataFromActorMode = Ellipsis

Produces a single point per actor with the actor transform and bounds.

Type:

1

PARSE_ACTOR_COMPONENTS: PCGGetDataFromActorMode = Ellipsis

Parse the found actor(s) for relevant components such as Primitives, Splines, and Volumes.

Type:

0