unreal.PCGGetDataFromActorMode¶
- class unreal.PCGGetDataFromActorMode¶
Bases:
EnumBaseEPCGGet Data from Actor Mode
C++ Source:
Plugin: PCG
Module: PCG
File: PCGDataFromActor.h
- GET_ACTOR_REFERENCE: PCGGetDataFromActorMode = Ellipsis¶
Produces one entry per actor with only the actor reference.
- Type:
5
- GET_COMPONENTS_REFERENCE: PCGGetDataFromActorMode = Ellipsis¶
Produces one entry per component within the actor selection.
- Type:
6
- GET_DATA_FROM_PCG_COMPONENT: PCGGetDataFromActorMode = Ellipsis¶
Copy generated output from other PCG components on the found actor(s).
- Type:
3
- GET_DATA_FROM_PCG_COMPONENT_OR_PARSE_COMPONENTS: PCGGetDataFromActorMode = Ellipsis¶
Attempts to copy generated output from other PCG components on the found actor(s), otherwise, falls back to parsing actor components.
- Type:
4
- GET_DATA_FROM_PROPERTY: PCGGetDataFromActorMode = Ellipsis¶
Gets a data collection from an actor property.
- Type:
2
- GET_SINGLE_POINT: PCGGetDataFromActorMode = Ellipsis¶
Produces a single point per actor with the actor transform and bounds.
- Type:
1
- PARSE_ACTOR_COMPONENTS: PCGGetDataFromActorMode = Ellipsis¶
Parse the found actor(s) for relevant components such as Primitives, Splines, and Volumes.
- Type:
0