unreal.PCGGenerateSeedSource

class unreal.PCGGenerateSeedSource

Bases: EnumBase

EPCGGenerate Seed Source

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGGenerateSeedElement.h

HASH_EACH_SOURCE_ATTRIBUTE: PCGGenerateSeedSource = Ellipsis

Hashes each value in a source attribute to determine the target seeds. Can be used to differentiate results across duplicate input data.

Type:

1

HASH_STRING_CONSTANT: PCGGenerateSeedSource = Ellipsis

Creates a target seed by combining a string’s hash value and the previous seed value. Quick, human-readable solution for seed values, but may be identical across duplicate input data.

Type:

2

RANDOM_STREAM: PCGGenerateSeedSource = Ellipsis

Creates a random stream using the node’s seed, and generates new seeds from that. Quick solution for seed values, but may be identical across duplicate input data.

Type:

0