unreal.PCGGenerateSeedSource¶
- class unreal.PCGGenerateSeedSource¶
Bases:
EnumBaseEPCGGenerate Seed Source
C++ Source:
Plugin: PCG
Module: PCG
File: PCGGenerateSeedElement.h
- HASH_EACH_SOURCE_ATTRIBUTE: PCGGenerateSeedSource = Ellipsis¶
Hashes each value in a source attribute to determine the target seeds. Can be used to differentiate results across duplicate input data.
- Type:
1
- HASH_STRING_CONSTANT: PCGGenerateSeedSource = Ellipsis¶
Creates a target seed by combining a string’s hash value and the previous seed value. Quick, human-readable solution for seed values, but may be identical across duplicate input data.
- Type:
2
- RANDOM_STREAM: PCGGenerateSeedSource = Ellipsis¶
Creates a random stream using the node’s seed, and generates new seeds from that. Quick solution for seed values, but may be identical across duplicate input data.
- Type:
0