unreal.PCGGenerateSeedSettings¶
- class unreal.PCGGenerateSeedSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSettingsGenerate a seed from either a random stream, a constant string, or a source attribute.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGGenerateSeedElement.h
Editor Properties: (see get_editor_property/set_editor_property)
break_debugger(bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.category(Text): [Read-Write]debug(bool): [Read-Write]debug_buffer_size(int32): [Read-Write] Size (in number of floats) of the shader debug print buffer.debug_settings(PCGDebugVisualizationSettings): [Read-Write]description(Text): [Read-Write]determinism_settings(PCGDeterminismSettings): [Read-Write]dump_cooked_hlsl(bool): [Read-Write] Dump the cooked HLSL into the log after it is generated.dump_data_descriptions(bool): [Read-Write] Dump the data descriptions of input/output pins to the log.enabled(bool): [Read-Write]execute_on_gpu(bool): [Read-Write] Whether this node should be executed on the GPU.expose_to_library(bool): [Read-Write]generation_source(PCGGenerateSeedSource): [Read-Write] The source method seed attribute.output_target(PCGAttributePropertyOutputSelector): [Read-Write] The target attribute output of the generated seed.print_shader_debug_values(bool): [Read-Write] Enable use of ‘WriteDebugValue(uint Index, float Value)’ function in your kernel. Allows you to write float values to a buffer for logging on the CPU.reset_seed_per_input(bool): [Read-Write] Reset the seed at the beginning of each input’s generation to stay order agnostic.seed(int32): [Read-Write]seed_source(PCGAttributePropertyInputSelector): [Read-Write] The source attribute to hash to generate each new seed.source_string(str): [Read-Write] This value will be hashed and applied to generate each new seed.use_seed(bool): [Read-Write] deprecated: Implement the PCGSettings virtual UseSeed() override.
- property generation_source: PCGGenerateSeedSource¶
[Read-Write] The source method seed attribute.
- Type:
- property output_target: PCGAttributePropertyOutputSelector¶
[Read-Write] The target attribute output of the generated seed.
- property reset_seed_per_input: bool¶
[Read-Write] Reset the seed at the beginning of each input’s generation to stay order agnostic.
- Type:
(bool)
- property seed_source: PCGAttributePropertyInputSelector¶
[Read-Write] The source attribute to hash to generate each new seed.