unreal.PCGFilterByIndexSettings¶
- class unreal.PCGFilterByIndexSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGFilterDataBaseSettingsFilters a data collection based on a user defined index range expression.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGFilterByIndex.h
Editor Properties: (see get_editor_property/set_editor_property)
break_debugger(bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.category(Text): [Read-Write]debug(bool): [Read-Write]debug_buffer_size(int32): [Read-Write] Size (in number of floats) of the shader debug print buffer.debug_settings(PCGDebugVisualizationSettings): [Read-Write]description(Text): [Read-Write]determinism_settings(PCGDeterminismSettings): [Read-Write]dump_cooked_hlsl(bool): [Read-Write] Dump the cooked HLSL into the log after it is generated.dump_data_descriptions(bool): [Read-Write] Dump the data descriptions of input/output pins to the log.enabled(bool): [Read-Write]execute_on_gpu(bool): [Read-Write] Whether this node should be executed on the GPU.expose_to_library(bool): [Read-Write]invert_filter(bool): [Read-Write] Will invert which indices will be included and excluded.print_shader_debug_values(bool): [Read-Write] Enable use of ‘WriteDebugValue(uint Index, float Value)’ function in your kernel. Allows you to write float values to a buffer for logging on the CPU.seed(int32): [Read-Write]selected_indices(str): [Read-Write] Selected individual indices or index ranges to include or exclude. Negative end indices allowed. For example, on an array of size 10: ‘0,2,4:5,7:-1’ will include indices: 0,2,4,7,8use_seed(bool): [Read-Write] deprecated: Implement the PCGSettings virtual UseSeed() override.