unreal.PCGExportSelectedAttributesSettings

class unreal.PCGExportSelectedAttributesSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: PCGSettings

Exports the selected attributes directly to file in a specified format. Note: This node is only operational on traditional development platforms (Windows, Linux, Mac) where the Editor can be used.

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGExportSelectedAttributes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • add_custom_data_version (bool): [Read-Write]

  • attribute_selectors (Array[PCGAttributePropertyInputSelector]): [Read-Write] The attributes to use as sources for the data export. Only those selected will be exported from the input data.

  • break_debugger (bool): [Read-Write] If a debugger is attached, a breakpoint will be triggered in the execution code to enable debugging. Only applies when inspecting a debug object. Transient and Editor-only.

  • category (Text): [Read-Write]

  • custom_version (int32): [Read-Write] Extra user version for any special requirements. Must be >= 0.

  • debug (bool): [Read-Write]

  • debug_buffer_size (int32): [Read-Write] Size (in number of floats) of the shader debug print buffer.

  • debug_settings (PCGDebugVisualizationSettings): [Read-Write]

  • description (Text): [Read-Write]

  • determinism_settings (PCGDeterminismSettings): [Read-Write]

  • dump_cooked_hlsl (bool): [Read-Write] Dump the cooked HLSL into the log after it is generated.

  • dump_data_descriptions (bool): [Read-Write] Dump the data descriptions of input/output pins to the log.

  • enabled (bool): [Read-Write]

  • execute_on_gpu (bool): [Read-Write] Whether this node should be executed on the GPU.

  • execution_dependency_required (bool): [Read-Write] If enabled, the execution dependency pin will require to be connected for execution (as any other required pin) and will be used for culling.

  • export_all_attributes (bool): [Read-Write]

  • expose_to_library (bool): [Read-Write]

  • file_name (str): [Read-Write] The file name (without extension) to export the data.

  • format (PCGExportAttributesFormat): [Read-Write] Data will be exported to a local file in this format.

  • layout (PCGExportAttributesLayout): [Read-Write] Determines how the data will be laid out in the export.

  • path (DirectoryPath): [Read-Write] The directory to save the data within. If none is selected a dialog will open by default.

  • print_shader_debug_values (bool): [Read-Write] Enable use of ‘WriteDebugValue(uint Index, float Value)’ function in your kernel. Allows you to write float values to a buffer for logging on the CPU.

  • profile_kernel_index (int32): [Read-Write] Index of kernel emitted by this node to repeatedly dispatch every frame to enable profiling. Set to -1 to disable profiling. PCG_GPU_KERNEL_PROFILING must be defined in PCG.Build.cs.

  • seed (int32): [Read-Write]

  • trigger_render_capture (bool): [Read-Write] Will trigger a render capture when this node executes and a debug object is selected in the graph editor. Transient and Editor-only. Render captures must be enabled (e.g. -AttachRenderDoc or -AttachPIX).

  • use_seed (bool): [Read-Write] deprecated: Implement the PCGSettings virtual UseSeed() override.

property add_custom_data_version: bool

[Read-Write]

Type:

(bool)

property attribute_selectors: None

[Read-Write] The attributes to use as sources for the data export. Only those selected will be exported from the input data.

Type:

(Array[PCGAttributePropertyInputSelector])

property custom_version: int

[Read-Write] Extra user version for any special requirements. Must be >= 0.

Type:

(int32)

property export_all_attributes: bool

[Read-Write]

Type:

(bool)

property file_name: str

[Read-Write] The file name (without extension) to export the data.

Type:

(str)

property format: PCGExportAttributesFormat

[Read-Write] Data will be exported to a local file in this format.

Type:

(PCGExportAttributesFormat)

property layout: PCGExportAttributesLayout

[Read-Write] Determines how the data will be laid out in the export.

Type:

(PCGExportAttributesLayout)

property path: DirectoryPath

[Read-Write] The directory to save the data within. If none is selected a dialog will open by default.

Type:

(DirectoryPath)