unreal.PCGExclusiveDataType

class unreal.PCGExclusiveDataType

Bases: EnumBase

As discussed just before, a parallel version for “exclusive” (as in only type) of the EPCGDataType enum. Needed for blueprint compatibility.

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGCommon.h

ANY: PCGExclusiveDataType = Ellipsis

19

CONCRETE: PCGExclusiveDataType = Ellipsis

13

DYNAMIC_MESH: PCGExclusiveDataType = Ellipsis

21

LANDSCAPE: PCGExclusiveDataType = Ellipsis

5

LANDSCAPE_SPLINE: PCGExclusiveDataType = Ellipsis

3

OTHER: PCGExclusiveDataType = Ellipsis

18

PARAM: PCGExclusiveDataType = Ellipsis

16

POINT: PCGExclusiveDataType = Ellipsis

1

POINT_OR_PARAM: PCGExclusiveDataType = Ellipsis

20

POLYGON2D: PCGExclusiveDataType = Ellipsis

24

POLY_LINE: PCGExclusiveDataType = Ellipsis

4

PRIMITIVE: PCGExclusiveDataType = Ellipsis

12

RENDER_TARGET: PCGExclusiveDataType = Ellipsis

7

SPATIAL: PCGExclusiveDataType = Ellipsis

15

SPLINE: PCGExclusiveDataType = Ellipsis

2

STATIC_MESH_RESOURCE: PCGExclusiveDataType = Ellipsis

22

SURFACE: PCGExclusiveDataType = Ellipsis

10

TEXTURE: PCGExclusiveDataType = Ellipsis

6

VIRTUAL_TEXTURE: PCGExclusiveDataType = Ellipsis

8

VOLUME: PCGExclusiveDataType = Ellipsis

11