unreal.PCGElevationIsolinesSettings¶
- class unreal.PCGElevationIsolinesSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSettingsCompute the elevation isolines of a surface, can output either points or splines. Currently only work for Z-up surfaces.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGElevationIsolines.h
Editor Properties: (see get_editor_property/set_editor_property)
add_tag_on_output_for_same_elevation(bool): [Read-Write] Can add a tag (integer) to group output data that are at the same elevation.break_debugger(bool): [Read-Write] If a debugger is attached, a breakpoint will be triggered in the execution code to enable debugging. Only applies when inspecting a debug object. Transient and Editor-only.category(Text): [Read-Write]debug(bool): [Read-Write]debug_buffer_size(int32): [Read-Write] Size (in number of floats) of the shader debug print buffer.debug_settings(PCGDebugVisualizationSettings): [Read-Write]description(Text): [Read-Write]determinism_settings(PCGDeterminismSettings): [Read-Write]dump_cooked_hlsl(bool): [Read-Write] Dump the cooked HLSL into the log after it is generated.dump_data_descriptions(bool): [Read-Write] Dump the data descriptions of input/output pins to the log.elevation_end(double): [Read-Write] Maximum elevation of the isolines.elevation_increment(double): [Read-Write] Increment elevation between each isolines.elevation_start(double): [Read-Write] Minimum elevation of the isolines.enabled(bool): [Read-Write]execute_on_gpu(bool): [Read-Write] Whether this node should be executed on the GPU.execution_dependency_required(bool): [Read-Write] If enabled, the execution dependency pin will require to be connected for execution (as any other required pin) and will be used for culling.expose_to_library(bool): [Read-Write]linear_spline(bool): [Read-Write] Spline can either be curved or linear.output_as_spline(bool): [Read-Write] Will output splines rather than points.print_shader_debug_values(bool): [Read-Write] Enable use of ‘WriteDebugValue(uint Index, float Value)’ function in your kernel. Allows you to write float values to a buffer for logging on the CPU.profile_kernel_index(int32): [Read-Write] Index of kernel emitted by this node to repeatedly dispatch every frame to enable profiling. Set to -1 to disable profiling. PCG_GPU_KERNEL_PROFILING must be defined in PCG.Build.cs.project_surface_normal(bool): [Read-Write] Option to either have Z up or project the surface normal at this position (similar to project rotations on the projection node).resolution(double): [Read-Write] Resolution of the grid for the discretization of the surface. This is the size of one cell, in cm.seed(int32): [Read-Write]trigger_render_capture(bool): [Read-Write] Will trigger a render capture when this node executes and a debug object is selected in the graph editor. Transient and Editor-only. Render captures must be enabled (e.g. -AttachRenderDoc or -AttachPIX).use_seed(bool): [Read-Write] deprecated: Implement the PCGSettings virtual UseSeed() override.
- property add_tag_on_output_for_same_elevation: bool¶
[Read-Write] Can add a tag (integer) to group output data that are at the same elevation.
- Type:
(bool)
- property elevation_increment: float¶
[Read-Write] Increment elevation between each isolines.
- Type:
(double)