unreal.PCGEditorGraphGetUserParameter

class unreal.PCGEditorGraphGetUserParameter(outer: Object | None = None, name: Name | str = 'None')

Bases: PCGEditorGraphNode

todo_pcg:: A ‘graph parameter’ icon or other symbology on the node would be more UX friendly

C++ Source:

  • Plugin: PCG

  • Module: PCGEditor

  • File: PCGEditorGraphNodeGetUserParameter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • error_msg (str): [Read-Write] Error/Warning description