unreal.PCGEdge

class unreal.PCGEdge

Bases: Object

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGEdge.h

Editor Properties: (see get_editor_property/set_editor_property)

  • input_pin (PCGPin): [Read-Write] Pin at upstream end of edge.

  • output_pin (PCGPin): [Read-Write] Pin at downstream end of edge.

get_input_node() PCGNode

Get Input Node

Return type:

PCGNode

get_input_pin_label() Name

Get Input Pin Label

Return type:

Name

get_output_node() PCGNode

Get Output Node

Return type:

PCGNode

get_output_pin_label() Name

Get Output Pin Label

Return type:

Name

property input_pin: PCGPin

[Read-Only] Pin at upstream end of edge.

Type:

(PCGPin)

property output_pin: PCGPin

[Read-Only] Pin at downstream end of edge.

Type:

(PCGPin)