unreal.PCGDuplicateCrossSectionsSettings

class unreal.PCGDuplicateCrossSectionsSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: PCGSubdivisionBaseSettings

PCGDuplicate Cross Sections Settings

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGDuplicateCrossSections.h

Editor Properties: (see get_editor_property/set_editor_property)

  • break_debugger (bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.

  • category (Text): [Read-Write]

  • debug (bool): [Read-Write]

  • debug_buffer_size (int32): [Read-Write] Size (in number of floats) of the shader debug print buffer.

  • debug_color_attribute_name (Name): [Read-Write] Name of the Debug Color output attribute name, ignored if Forward Attributes From Modules Info is true.

  • debug_settings (PCGDebugVisualizationSettings): [Read-Write]

  • description (Text): [Read-Write]

  • determinism_settings (PCGDeterminismSettings): [Read-Write]

  • dump_cooked_hlsl (bool): [Read-Write] Dump the cooked HLSL into the log after it is generated.

  • dump_data_descriptions (bool): [Read-Write] Dump the data descriptions of input/output pins to the log.

  • enabled (bool): [Read-Write]

  • execute_on_gpu (bool): [Read-Write] Whether this node should be executed on the GPU.

  • expose_to_library (bool): [Read-Write]

  • extrude_vector (Vector): [Read-Write]

  • extrude_vector_as_attribute (bool): [Read-Write] Set it to true if you want the extrude vector to be taken from the input spline as attribute, or fixed in the settings.

  • extrude_vector_attribute (PCGAttributePropertyInputSelector): [Read-Write] Attribute to be taken from the input spline containing the extrude vector for the slicing.

  • forward_attributes_from_modules_info (bool): [Read-Write] Do a match and set with the incoming modules info, only if the modules info is passed as input.

  • grammar_selection (PCGGrammarSelection): [Read-Write] An encoded string that represents how to apply a set of rules to a series of defined modules.

  • module_info_as_input (bool): [Read-Write] Set it to true to pass the info as attribute set.

  • modules_info (Array[PCGSubdivisionSubmodule]): [Read-Write] Fixed array of modules used for the subdivision.

  • modules_info_attribute_names (PCGSubdivisionModuleAttributeNames): [Read-Write] Fixed array of modules used for the subdivision.

  • output_debug_color_attribute (bool): [Read-Write]

  • output_scalable_attribute (bool): [Read-Write]

  • output_size_attribute (bool): [Read-Write]

  • output_spline_index_attribute (bool): [Read-Write]

  • print_shader_debug_values (bool): [Read-Write] Enable use of ‘WriteDebugValue(uint Index, float Value)’ function in your kernel. Allows you to write float values to a buffer for logging on the CPU.

  • scalable_attribute_name (Name): [Read-Write] Name of the Scalable output attribute name, ignored if Forward Attributes From Modules Info is true.

  • seed (int32): [Read-Write]

  • seed_attribute (PCGAttributePropertyInputSelector): [Read-Write] Attribute to use to drive seed selection. It should be convertible to an integer.

  • size_attribute_name (Name): [Read-Write] Name of the Size output attribute name, ignored if Forward Attributes From Modules Info is true.

  • spline_index_attribute_name (Name): [Read-Write] Name of the spline index output attribute name.

  • symbol_attribute_name (Name): [Read-Write] Name of the Symbol output attribute name.

  • use_seed (bool): [Read-Write] deprecated: Implement the PCGSettings virtual UseSeed() override.

  • use_seed_attribute (bool): [Read-Write] Controls whether we’ll use an attribute to drive random seeding for stochastic processes in the subdivision.

property extrude_vector: Vector

[Read-Write]

Type:

(Vector)

property extrude_vector_as_attribute: bool

[Read-Write] Set it to true if you want the extrude vector to be taken from the input spline as attribute, or fixed in the settings.

Type:

(bool)

property extrude_vector_attribute: PCGAttributePropertyInputSelector

[Read-Write] Attribute to be taken from the input spline containing the extrude vector for the slicing.

Type:

(PCGAttributePropertyInputSelector)

property output_spline_index_attribute: bool

[Read-Write]

Type:

(bool)

property spline_index_attribute_name: Name

[Read-Write] Name of the spline index output attribute name.

Type:

(Name)