unreal.PCGDuplicateCrossSectionsSettings¶
- class unreal.PCGDuplicateCrossSectionsSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSubdivisionBaseSettingsPCGDuplicate Cross Sections Settings
C++ Source:
Plugin: PCG
Module: PCG
File: PCGDuplicateCrossSections.h
Editor Properties: (see get_editor_property/set_editor_property)
break_debugger(bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.category(Text): [Read-Write]debug(bool): [Read-Write]debug_buffer_size(int32): [Read-Write] Size (in number of floats) of the shader debug print buffer.debug_color_attribute_name(Name): [Read-Write] Name of the Debug Color output attribute name, ignored if Forward Attributes From Modules Info is true.debug_settings(PCGDebugVisualizationSettings): [Read-Write]description(Text): [Read-Write]determinism_settings(PCGDeterminismSettings): [Read-Write]dump_cooked_hlsl(bool): [Read-Write] Dump the cooked HLSL into the log after it is generated.dump_data_descriptions(bool): [Read-Write] Dump the data descriptions of input/output pins to the log.enabled(bool): [Read-Write]execute_on_gpu(bool): [Read-Write] Whether this node should be executed on the GPU.expose_to_library(bool): [Read-Write]extrude_vector(Vector): [Read-Write]extrude_vector_as_attribute(bool): [Read-Write] Set it to true if you want the extrude vector to be taken from the input spline as attribute, or fixed in the settings.extrude_vector_attribute(PCGAttributePropertyInputSelector): [Read-Write] Attribute to be taken from the input spline containing the extrude vector for the slicing.forward_attributes_from_modules_info(bool): [Read-Write] Do a match and set with the incoming modules info, only if the modules info is passed as input.grammar_selection(PCGGrammarSelection): [Read-Write] An encoded string that represents how to apply a set of rules to a series of defined modules.module_info_as_input(bool): [Read-Write] Set it to true to pass the info as attribute set.modules_info(Array[PCGSubdivisionSubmodule]): [Read-Write] Fixed array of modules used for the subdivision.modules_info_attribute_names(PCGSubdivisionModuleAttributeNames): [Read-Write] Fixed array of modules used for the subdivision.output_debug_color_attribute(bool): [Read-Write]output_scalable_attribute(bool): [Read-Write]output_size_attribute(bool): [Read-Write]output_spline_index_attribute(bool): [Read-Write]print_shader_debug_values(bool): [Read-Write] Enable use of ‘WriteDebugValue(uint Index, float Value)’ function in your kernel. Allows you to write float values to a buffer for logging on the CPU.scalable_attribute_name(Name): [Read-Write] Name of the Scalable output attribute name, ignored if Forward Attributes From Modules Info is true.seed(int32): [Read-Write]seed_attribute(PCGAttributePropertyInputSelector): [Read-Write] Attribute to use to drive seed selection. It should be convertible to an integer.size_attribute_name(Name): [Read-Write] Name of the Size output attribute name, ignored if Forward Attributes From Modules Info is true.spline_index_attribute_name(Name): [Read-Write] Name of the spline index output attribute name.symbol_attribute_name(Name): [Read-Write] Name of the Symbol output attribute name.use_seed(bool): [Read-Write] deprecated: Implement the PCGSettings virtual UseSeed() override.use_seed_attribute(bool): [Read-Write] Controls whether we’ll use an attribute to drive random seeding for stochastic processes in the subdivision.
- property extrude_vector_as_attribute: bool¶
[Read-Write] Set it to true if you want the extrude vector to be taken from the input spline as attribute, or fixed in the settings.
- Type:
(bool)
- property extrude_vector_attribute: PCGAttributePropertyInputSelector¶
[Read-Write] Attribute to be taken from the input spline containing the extrude vector for the slicing.