unreal.PCGDispatchThreadCount¶
- class unreal.PCGDispatchThreadCount¶
Bases:
EnumBaseTotal number of threads that will be dispatched for this kernel.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGCustomHLSL.h
- FIXED: PCGDispatchThreadCount = Ellipsis¶
1
- FROM_FIRST_OUTPUT_PIN: PCGDispatchThreadCount = Ellipsis¶
One thread per pin data element.
- Type:
0
- FROM_PRODUCT_OF_INPUT_PINS: PCGDispatchThreadCount = Ellipsis¶
Dispatches a thread per element in the product of one or more pins. So if there are 4 data elements in pin A and 6 data elements in pin B, 24 threads will be dispatched.
- Type:
2