unreal.PCGDensityRemapSettings¶
- class unreal.PCGDensityRemapSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSettingsPCGDensity Remap Settings
C++ Source:
Plugin: PCG
Module: PCG
File: PCGDensityRemapElement.h
Editor Properties: (see get_editor_property/set_editor_property)
category(Text): [Read-Write]debug(bool): [Read-Write]debug_settings(PCGDebugVisualizationSettings): [Read-Write]description(Text): [Read-Write]determinism_settings(PCGDeterminismSettings): [Read-Write]enabled(bool): [Read-Write]exclude_values_outside_input_range(bool): [Read-Write] Density values outside of the input range will be unaffected by the remappingexpose_to_library(bool): [Read-Write]filter_on_tags(Set[str]): [Read-Write] Warning - this is deprecated and will be removed soon since we have a Filter By Tag node for this specific purposeout_range_max(float): [Read-Write]out_range_min(float): [Read-Write]pass_through_filtered_out_inputs(bool): [Read-Write] Warning - this is deprecated and will be removed soon since we have a Filter By Tag node for this specific purposerange_max(float): [Read-Write] If InRangeMin = InRangeMax, then that density value is mapped to the average of OutRangeMin and OutRangeMaxrange_min(float): [Read-Write] If InRangeMin = InRangeMax, then that density value is mapped to the average of OutRangeMin and OutRangeMaxseed(int32): [Read-Write]tags_applied_on_output(Set[str]): [Read-Write] Applies the specified tags on the output data. Note - this might be replaced by a dedicated Tagging nodeuse_seed(bool): [Read-Only] By default, settings won’t use a seed. Set this bool to true in the child ctor to allow edition and use it.
- property exclude_values_outside_input_range: bool¶
[Read-Write] Density values outside of the input range will be unaffected by the remapping
- Type:
(bool)