unreal.PCGDensityFilterSettings¶
- class unreal.PCGDensityFilterSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSettingsPCGDensity Filter Settings
C++ Source:
Plugin: PCG
Module: PCG
File: PCGDensityFilter.h
Editor Properties: (see get_editor_property/set_editor_property)
break_debugger(bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.category(Text): [Read-Write]debug(bool): [Read-Write]debug_settings(PCGDebugVisualizationSettings): [Read-Write]description(Text): [Read-Write]determinism_settings(PCGDeterminismSettings): [Read-Write]enabled(bool): [Read-Write]expose_to_library(bool): [Read-Write]invert_filter(bool): [Read-Write]keep_zero_density_points(bool): [Read-Write]lower_bound(float): [Read-Write]seed(int32): [Read-Write]upper_bound(float): [Read-Write]use_seed(bool): [Read-Only] By default, settings won’t use a seed. Set this bool to true in the child ctor to allow edition and use it.