unreal.PCGDeleteAttributesSettings¶
- class unreal.PCGDeleteAttributesSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSettingsRemoves attributes from a given input metadata. Either removes specifically named attributes or remove all attributes not in a given list.
The output will be the original data with the updated metadata.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGDeleteAttributesElement.h
Editor Properties: (see get_editor_property/set_editor_property)
break_debugger(bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.category(Text): [Read-Write]debug(bool): [Read-Write]debug_buffer_size(int32): [Read-Write] Size (in number of floats) of the shader debug print buffer.debug_settings(PCGDebugVisualizationSettings): [Read-Write]description(Text): [Read-Write]determinism_settings(PCGDeterminismSettings): [Read-Write]dump_cooked_hlsl(bool): [Read-Write] Dump the cooked HLSL into the log after it is generated.dump_data_descriptions(bool): [Read-Write] Dump the data descriptions of input/output pins to the log.enabled(bool): [Read-Write]execute_on_gpu(bool): [Read-Write] Whether this node should be executed on the GPU.expose_to_library(bool): [Read-Write]operation(PCGAttributeFilterOperation): [Read-Write] Implementation note: the default has been changed to DeleteSelected for new objectsoperator(PCGStringMatchingOperator): [Read-Write]print_shader_debug_values(bool): [Read-Write] Enable use of ‘WriteDebugValue(uint Index, float Value)’ function in your kernel. Allows you to write float values to a buffer for logging on the CPU.seed(int32): [Read-Write]selected_attributes(str): [Read-Write] Comma-separated list of attributes to keep or remove from the input data.tokenize_on_white_space(bool): [Read-Write]use_seed(bool): [Read-Write] deprecated: Implement the PCGSettings virtual UseSeed() override.
- property operation: PCGAttributeFilterOperation¶
the default has been changed to DeleteSelected for new objects
- Type:
- Type:
[Read-Write] Implementation note
- property operator: PCGStringMatchingOperator¶
[Read-Write]
- Type: