unreal.PCGDebugVisualizationSettings¶
- class unreal.PCGDebugVisualizationSettings(point_scale: float = 0.0, scale_method: PCGDebugVisScaleMethod = Ellipsis, point_mesh: StaticMesh = Ellipsis, material_override: MaterialInterface = Ellipsis)¶
Bases:
StructBasePCGDebug Visualization Settings
C++ Source:
Plugin: PCG
Module: PCG
File: PCGDebug.h
Editor Properties: (see get_editor_property/set_editor_property)
material_override(MaterialInterface): [Read-Write]point_mesh(StaticMesh): [Read-Write]point_scale(float): [Read-Write]scale_method(PCGDebugVisScaleMethod): [Read-Write]
- property material_override: MaterialInterface¶
[Read-Write]
- Type:
- property point_mesh: StaticMesh¶
[Read-Write]
- Type:
- property scale_method: PCGDebugVisScaleMethod¶
[Read-Write]
- Type: