unreal.PCGDebugVisualizationSettings

class unreal.PCGDebugVisualizationSettings(point_scale: float = 0.0, scale_method: PCGDebugVisScaleMethod = Ellipsis, point_mesh: StaticMesh = Ellipsis, material_override: MaterialInterface = Ellipsis, check_for_duplicates: bool = False)

Bases: StructBase

PCGDebug Visualization Settings

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGDebug.h

Editor Properties: (see get_editor_property/set_editor_property)

  • check_for_duplicates (bool): [Read-Write] Warning: enabling this flag will have severe performance impact

  • material_override (MaterialInterface): [Read-Write]

  • point_mesh (StaticMesh): [Read-Write]

  • point_scale (float): [Read-Write]

  • scale_method (PCGDebugVisScaleMethod): [Read-Write]

property check_for_duplicates: bool

enabling this flag will have severe performance impact

Type:

(bool)

Type:

[Read-Write] Warning

property material_override: MaterialInterface

[Read-Write]

Type:

(MaterialInterface)

property point_mesh: StaticMesh

[Read-Write]

Type:

(StaticMesh)

property point_scale: float

[Read-Write]

Type:

(float)

property scale_method: PCGDebugVisScaleMethod

[Read-Write]

Type:

(PCGDebugVisScaleMethod)