unreal.PCGDataView¶
- class unreal.PCGDataView¶
Bases:
StructBaseThis wrapper class maintains a reference to unowned “viewed” data and also contains a “selection” of metadata. This can be used with a variety of operations–usually exporting data–where a PCG Data type needs to be abstracted and/or serialized into a more generic type or refined to an explicit selection of properties or attributes on the data, to make it more accessible for processing.
Ex. Convert the $Position property of each point in a PCG Point data into Json key:value objects.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGDataView.h
Editor Properties: (see get_editor_property/set_editor_property)
selection(PCGDataViewSelection): [Read-Only] An optionally filtered collection of attributes and properties to perform an operation on, such as data export.viewed_data(PCGData): [Read-Only] The PCG Data this will provide a ‘view’ onto.