unreal.PCGDataTypeIdentifier¶
- class unreal.PCGDataTypeIdentifier(ids: None = [], custom_subtype: int = 0)¶
Bases:
StructBasePCGData Type Identifier
C++ Source:
Plugin: PCG
Module: PCG
File: PCGDataTypeIdentifier.h
Editor Properties: (see get_editor_property/set_editor_property)
custom_subtype(int32): [Read-Write]ids(Array[PCGDataTypeBaseId]): [Read-Only]
- is_identical(other) bool¶
Return true if the IDs and subtypes are the same.
- Parameters:
other (PCGDataTypeIdentifier)
- Return type:
- is_same_type(other) bool¶
Return true if the IDs are the same, but not necessary the subtype.
- Parameters:
other (PCGDataTypeIdentifier)
- Return type: