unreal.PCGDataTypeIdentifier

class unreal.PCGDataTypeIdentifier(ids: None = [], custom_subtype: int = 0)

Bases: StructBase

PCGData Type Identifier

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGDataTypeIdentifier.h

Editor Properties: (see get_editor_property/set_editor_property)

  • custom_subtype (int32): [Read-Write]

  • ids (Array[PCGDataTypeBaseId]): [Read-Only]

property custom_subtype: int

[Read-Write]

Type:

(int32)

property ids: None

[Read-Only]

Type:

(Array[PCGDataTypeBaseId])

is_composition() bool

Is Composition

Return type:

bool

is_identical(other) bool

Return true if the IDs and subtypes are the same.

Parameters:

other (PCGDataTypeIdentifier)

Return type:

bool

is_same_type(other) bool

Return true if the IDs are the same, but not necessary the subtype.

Parameters:

other (PCGDataTypeIdentifier)

Return type:

bool

is_valid() bool

Is Valid

Return type:

bool