unreal.PCGDataCollectionExporter

class unreal.PCGDataCollectionExporter(outer: Object | None = None, name: Name | str = 'None')

Bases: PCGAssetExporter

Default exporter to save data collections, with no capacity for update.

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGSaveAssetElement.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_color (LinearColor): [Read-Only]

  • asset_description (str): [Read-Only]

  • data (PCGDataCollection): [Read-Only]

property asset_color: LinearColor

[Read-Only]

Type:

(LinearColor)

property asset_description: str

[Read-Only]

Type:

(str)

property data: PCGDataCollection

[Read-Only]

Type:

(PCGDataCollection)