unreal.PCGCustomHLSLSettings¶
- class unreal.PCGCustomHLSLSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSettingsProduces a HLSL compute shader which will be executed on the GPU.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGCustomHLSL.h
Editor Properties: (see get_editor_property/set_editor_property)
break_debugger(bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.category(Text): [Read-Write]debug(bool): [Read-Write]debug_buffer_size(int32): [Read-Write] Size (in number of floats) of the shader debug print buffer.debug_settings(PCGDebugVisualizationSettings): [Read-Write]description(Text): [Read-Write]determinism_settings(PCGDeterminismSettings): [Read-Write]dispatch_thread_count(PCGDispatchThreadCount): [Read-Write]dump_cooked_hlsl(bool): [Read-Write] Dump the cooked HLSL into the log after it is generated.dump_data_descriptions(bool): [Read-Write] Dump the data descriptions of input/output pins to the log.enabled(bool): [Read-Write]execute_on_gpu(bool): [Read-Write] Whether this node should be executed on the GPU.expose_to_library(bool): [Read-Write]fixed_thread_count(int32): [Read-Write]helper_declarations(str): [Read-Only] Helper data and functions that can be used from the shader code. Intended to be viewed using the Node Source Editor window.input_declarations(str): [Read-Only] Inputs data accessors that can be used from the shader code. Intended to be viewed using the Node Source Editor window.input_pins(Array[PCGPinProperties]): [Read-Write]kernel_type(PCGKernelType): [Read-Write]mute_unwritten_pin_data_errors(bool): [Read-Write] Mute uninitialized data warnings.output_declarations(str): [Read-Only] Output data accessors that can be used from the shader code. Intended to be viewed using the Node Source Editor window.output_pins(Array[PCGPinPropertiesGPU]): [Read-Write]point_count(int32): [Read-Write]print_shader_debug_values(bool): [Read-Write] Enable use of ‘WriteDebugValue(uint Index, float Value)’ function in your kernel. Allows you to write float values to a buffer for logging on the CPU.seed(int32): [Read-Write]shader_functions(str): [Read-Write] Optional functions that can be called from the source. Intended to be edited using the Node Source Editor window.shader_source(str): [Read-Write] Shader code that forms the body of the kernel. Intended to be edited using the Node Source Editor window.thread_count_input_pin_labels(Array[Name]): [Read-Write]thread_count_multiplier(int32): [Read-Write]use_seed(bool): [Read-Write] deprecated: Implement the PCGSettings virtual UseSeed() override.