unreal.PCGCreateTargetActor¶
- class unreal.PCGCreateTargetActor(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSettingsPCGCreate Target Actor
C++ Source:
Plugin: PCG
Module: PCG
File: PCGCreateTargetActor.h
Editor Properties: (see get_editor_property/set_editor_property)
allow_template_actor_editing(bool): [Read-Write] TODO: make this InlineEditConditionToggle, not done because property changed event does not propagate correctly so we can’t track accurately the need to create the target actorattach_options(PCGAttachOptions): [Read-Write]break_debugger(bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.category(Text): [Read-Write]debug(bool): [Read-Write]debug_settings(PCGDebugVisualizationSettings): [Read-Write]description(Text): [Read-Write]determinism_settings(PCGDeterminismSettings): [Read-Write]enabled(bool): [Read-Write]expose_to_library(bool): [Read-Write]filter_on_tags(Set[str]): [Read-Write] Warning - this is deprecated and will be removed soon since we have a Filter By Tag node for this specific purposepass_through_filtered_out_inputs(bool): [Read-Write] Warning - this is deprecated and will be removed soon since we have a Filter By Tag node for this specific purposeseed(int32): [Read-Write]tags_applied_on_output(Set[str]): [Read-Write] Applies the specified tags on the output data. Note - this might be replaced by a dedicated Tagging nodetemplate_actor(Actor): [Read-Write]template_actor_class(type(Class)): [Read-Write]use_seed(bool): [Read-Only] By default, settings won’t use a seed. Set this bool to true in the child ctor to allow edition and use it.
- property allow_template_actor_editing: bool¶
make this InlineEditConditionToggle, not done because property changed event does not propagate correctly so we can’t track accurately the need to create the target actor
- Type:
(bool)
- Type:
[Read-Write] TODO
- property attach_options: PCGAttachOptions¶
[Read-Write]
- Type: