unreal.PCGCreateSurfaceFromSplineSettings¶
- class unreal.PCGCreateSurfaceFromSplineSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSettingsCreate an implicit surface for each given spline. The surface is given by the top-down 2D projection of the spline. Each spline must be closed.
Note that by default a low resolution polyline is used to represent the spline. If you observe that your interior samples are not sufficiently accurate, you can resample the spline with a SplineSampler at your desired resolution, and convert the points back to a spline with the CreateSpline node.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGCreateSurfaceFromSpline.h
Editor Properties: (see get_editor_property/set_editor_property)
break_debugger(bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.category(Text): [Read-Write]debug(bool): [Read-Write]debug_settings(PCGDebugVisualizationSettings): [Read-Write]description(Text): [Read-Write]determinism_settings(PCGDeterminismSettings): [Read-Write]enabled(bool): [Read-Write]expose_to_library(bool): [Read-Write]seed(int32): [Read-Write]use_seed(bool): [Read-Only] By default, settings won’t use a seed. Set this bool to true in the child ctor to allow edition and use it.