unreal.PCGCreatePointsSettings¶
- class unreal.PCGCreatePointsSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSettingsCreates point data from a provided list of points.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGCreatePoints.h
Editor Properties: (see get_editor_property/set_editor_property)
break_debugger(bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.category(Text): [Read-Write]coordinate_space(PCGCoordinateSpace): [Read-Write] Sets the generation referential of the pointscull_points_outside_volume(bool): [Read-Write] If true, points are removed if they are outside of the volumedebug(bool): [Read-Write]debug_settings(PCGDebugVisualizationSettings): [Read-Write]description(Text): [Read-Write]determinism_settings(PCGDeterminismSettings): [Read-Write]enabled(bool): [Read-Write]expose_to_library(bool): [Read-Write]points_to_create(Array[PCGPoint]): [Read-Write]seed(int32): [Read-Write]use_seed(bool): [Read-Only] By default, settings won’t use a seed. Set this bool to true in the child ctor to allow edition and use it.
- property coordinate_space: PCGCoordinateSpace¶
[Read-Write] Sets the generation referential of the points
- Type: