unreal.PCGCreateCollisionDataSettings

class unreal.PCGCreateCollisionDataSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: PCGSettings

PCGCreate Collision Data Settings

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGCreateCollisionData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • break_debugger (bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.

  • category (Text): [Read-Write]

  • collision_attribute (PCGAttributePropertyInputSelector): [Read-Write]

  • collision_query_flag (PCGCollisionQueryFlag): [Read-Write] Controls how shapes are selected from collision. Performance warning on using complex shapes.

  • debug (bool): [Read-Write]

  • debug_buffer_size (int32): [Read-Write] Size (in number of floats) of the shader debug print buffer.

  • debug_settings (PCGDebugVisualizationSettings): [Read-Write]

  • description (Text): [Read-Write]

  • determinism_settings (PCGDeterminismSettings): [Read-Write]

  • dump_cooked_hlsl (bool): [Read-Write] Dump the cooked HLSL into the log after it is generated.

  • dump_data_descriptions (bool): [Read-Write] Dump the data descriptions of input/output pins to the log.

  • enabled (bool): [Read-Write]

  • execute_on_gpu (bool): [Read-Write] Whether this node should be executed on the GPU.

  • expose_to_library (bool): [Read-Write]

  • print_shader_debug_values (bool): [Read-Write] Enable use of ‘WriteDebugValue(uint Index, float Value)’ function in your kernel. Allows you to write float values to a buffer for logging on the CPU.

  • seed (int32): [Read-Write]

  • synchronous_load (bool): [Read-Write]

  • use_seed (bool): [Read-Write] deprecated: Implement the PCGSettings virtual UseSeed() override.

  • warn_if_attribute_could_not_be_used (bool): [Read-Write]

property collision_attribute: PCGAttributePropertyInputSelector

[Read-Write]

Type:

(PCGAttributePropertyInputSelector)

property collision_query_flag: PCGCollisionQueryFlag

[Read-Write] Controls how shapes are selected from collision. Performance warning on using complex shapes.

Type:

(PCGCollisionQueryFlag)

property synchronous_load: bool

[Read-Write]

Type:

(bool)

property warn_if_attribute_could_not_be_used: bool

[Read-Write]

Type:

(bool)