unreal.PCGCountUniqueAttributeValuesKernel¶
- class unreal.PCGCountUniqueAttributeValuesKernel(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGComputeKernelCounts how many unique values of a string key attribute are present in an input data collection. Output attribute set is a table of unique string key values and corresponding counts. Can output an attribute set per input data, or a single attribute set that counts across all data.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGCountUniqueAttributeValuesKernel.h
Editor Properties: (see get_editor_property/set_editor_property)
kernel_flags(int32): [Read-Only] Specifying certain memory access flags allows for optimizations such as kernel fusing.kernel_source(ComputeKernelSource): [Read-Write] The compute kernel source asset. A kernel’s source may be authored by different mechanisms; e.g. HLSL text, VPL graph, ML Meta Lang, etc