unreal.PCGCopyPointsSettings¶
- class unreal.PCGCopyPointsSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSettingsPCGCopy Points Settings
C++ Source:
Plugin: PCG
Module: PCG
File: PCGCopyPoints.h
Editor Properties: (see get_editor_property/set_editor_property)
attribute_inheritance(PCGCopyPointsMetadataInheritanceMode): [Read-Write] The method used to determine output data attributesbreak_debugger(bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.category(Text): [Read-Write]color_inheritance(PCGCopyPointsInheritanceMode): [Read-Write] The method used to determine output point colorcopy_each_source_on_every_target(bool): [Read-Write] If this option is set, each source point data will be copied to every target point data (cartesian product), producing N * M point data. Otherwise, will do a N:N (or N:1 or 1:N) operation, producing N point data.debug(bool): [Read-Write]debug_buffer_size(int32): [Read-Write] Size (in number of floats) of the shader debug print buffer.debug_settings(PCGDebugVisualizationSettings): [Read-Write]description(Text): [Read-Write]determinism_settings(PCGDeterminismSettings): [Read-Write]dump_cooked_hlsl(bool): [Read-Write] Dump the cooked HLSL into the log after it is generated.dump_data_descriptions(bool): [Read-Write] Dump the data descriptions of input/output pins to the log.enabled(bool): [Read-Write]execute_on_gpu(bool): [Read-Write] Whether this node should be executed on the GPU.expose_to_library(bool): [Read-Write]print_shader_debug_values(bool): [Read-Write] Enable use of ‘WriteDebugValue(uint Index, float Value)’ function in your kernel. Allows you to write float values to a buffer for logging on the CPU.rotation_inheritance(PCGCopyPointsInheritanceMode): [Read-Write] The method used to determine output point rotationscale_inheritance(PCGCopyPointsInheritanceMode): [Read-Write] The method used to determine output point scaleseed(int32): [Read-Write]seed_inheritance(PCGCopyPointsInheritanceMode): [Read-Write] The method used to determine output seed values. Relative recomputes the seed from the new location.tag_inheritance(PCGCopyPointsTagInheritanceMode): [Read-Write] The method used to determine the output data tagsuse_seed(bool): [Read-Write] deprecated: Implement the PCGSettings virtual UseSeed() override.
- property attribute_inheritance: PCGCopyPointsMetadataInheritanceMode¶
[Read-Write] The method used to determine output data attributes
- property color_inheritance: PCGCopyPointsInheritanceMode¶
[Read-Write] The method used to determine output point color
- Type:
- property copy_each_source_on_every_target: bool¶
N (or N:1 or 1:N) operation, producing N point data.
- Type:
(bool)
- Type:
[Read-Write] If this option is set, each source point data will be copied to every target point data (cartesian product), producing N * M point data. Otherwise, will do a N
- property rotation_inheritance: PCGCopyPointsInheritanceMode¶
[Read-Write] The method used to determine output point rotation
- Type:
- property scale_inheritance: PCGCopyPointsInheritanceMode¶
[Read-Write] The method used to determine output point scale
- Type:
- property seed_inheritance: PCGCopyPointsInheritanceMode¶
[Read-Write] The method used to determine output seed values. Relative recomputes the seed from the new location.
- Type:
- property tag_inheritance: PCGCopyPointsTagInheritanceMode¶
[Read-Write] The method used to determine the output data tags
- Type: