unreal.PCGControlPointFuseMode¶
- class unreal.PCGControlPointFuseMode¶
Bases:
EnumBaseEPCGControl Point Fuse Mode
C++ Source:
Plugin: PCG
Module: PCG
File: PCGCleanSpline.h
- AUTO: PCGControlPointFuseMode = Ellipsis¶
Will generally keep the second of both control points, except keep the first when it would otherwise alter the length of the spline–ie. final control point.
- Type:
3
- KEEP_FIRST: PCGControlPointFuseMode = Ellipsis¶
If index 0 and 1 are colocated, keep 0.
- Type:
0
- KEEP_SECOND: PCGControlPointFuseMode = Ellipsis¶
If index 0 and 1 are colocated, keep 1.
- Type:
1
- MERGE: PCGControlPointFuseMode = Ellipsis¶
Fuse the two control points into a new control point, located halfway between the original two.
- Type:
2