unreal.PCGCombinePointsSettings¶
- class unreal.PCGCombinePointsSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSettingsCombines each point to share a singular bound extent.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGCombinePoints.h
Editor Properties: (see get_editor_property/set_editor_property)
break_debugger(bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.category(Text): [Read-Write]center_pivot(bool): [Read-Write] Places the point at the center of the combined bounds.debug(bool): [Read-Write]debug_settings(PCGDebugVisualizationSettings): [Read-Write]description(Text): [Read-Write]determinism_settings(PCGDeterminismSettings): [Read-Write]enabled(bool): [Read-Write]expose_to_library(bool): [Read-Write]point_transform(Transform): [Read-Write] Transform the point and adjust the bounds.seed(int32): [Read-Write]use_first_point_transform(bool): [Read-Write] Use the transform of the initial point.use_seed(bool): [Read-Only] By default, settings won’t use a seed. Set this bool to true in the child ctor to allow edition and use it.
- property center_pivot: bool¶
[Read-Write] Places the point at the center of the combined bounds.
- Type:
(bool)