unreal.PCGCollapsePointsSettings¶
- class unreal.PCGCollapsePointsSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSettingsCollapses (decimates) points on a closest-point basis, allowing weighted averages to be computed as required.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGCollapsePoints.h
Editor Properties: (see get_editor_property/set_editor_property)
attributes_to_merge(Array[PCGAttributePropertyOutputNoSourceSelector]): [Read-Write] List of attributes to merge on the final points, based on the weights.break_debugger(bool): [Read-Write] If a debugger is attached, a breakpoint will be triggered in the execution code to enable debugging. Only applies when inspecting a debug object. Transient and Editor-only.category(Text): [Read-Write]comparison_mode(PCGCollapseComparisonMode): [Read-Write]debug(bool): [Read-Write]debug_buffer_size(int32): [Read-Write] Size (in number of floats) of the shader debug print buffer.debug_settings(PCGDebugVisualizationSettings): [Read-Write]description(Text): [Read-Write]determinism_settings(PCGDeterminismSettings): [Read-Write]distance_threshold(double): [Read-Write] Distance at which we will stop collapsing points. E.g. Points will continue collapsing until every point is at least this distance from each other.dump_cooked_hlsl(bool): [Read-Write] Dump the cooked HLSL into the log after it is generated.dump_data_descriptions(bool): [Read-Write] Dump the data descriptions of input/output pins to the log.enabled(bool): [Read-Write]execute_on_gpu(bool): [Read-Write] Whether this node should be executed on the GPU.execution_dependency_required(bool): [Read-Write] If enabled, the execution dependency pin will require to be connected for execution (as any other required pin) and will be used for culling.expose_to_library(bool): [Read-Write]merge_weight_attribute(PCGAttributePropertyInputSelector): [Read-Write] Attribute that will drive relative weight when merging points (only in the Weighted mode).mode(PCGCollapseMode): [Read-Write]print_shader_debug_values(bool): [Read-Write] Enable use of ‘WriteDebugValue(uint Index, float Value)’ function in your kernel. Allows you to write float values to a buffer for logging on the CPU.profile_kernel_index(int32): [Read-Write] Index of kernel emitted by this node to repeatedly dispatch every frame to enable profiling. Set to -1 to disable profiling. PCG_GPU_KERNEL_PROFILING must be defined in PCG.Build.cs.seed(int32): [Read-Write]trigger_render_capture(bool): [Read-Write] Will trigger a render capture when this node executes and a debug object is selected in the graph editor. Transient and Editor-only. Render captures must be enabled (e.g. -AttachRenderDoc or -AttachPIX).use_merge_weight_attribute(bool): [Read-Write] Controls whether input points will use a weight driven by an attributeuse_seed(bool): [Read-Write] deprecated: Implement the PCGSettings virtual UseSeed() override.visit_order(PCGCollapseVisitOrder): [Read-Write] Determines order in which we will collapse points pair-wise.visit_order_attribute(PCGAttributePropertyInputSelector): [Read-Write] Attribute to drive visit order.
- property attributes_to_merge: None¶
[Read-Write] List of attributes to merge on the final points, based on the weights.
- property comparison_mode: PCGCollapseComparisonMode¶
[Read-Write]
- Type:
- property distance_threshold: float¶
[Read-Write] Distance at which we will stop collapsing points. E.g. Points will continue collapsing until every point is at least this distance from each other.
- Type:
(double)
- property merge_weight_attribute: PCGAttributePropertyInputSelector¶
[Read-Write] Attribute that will drive relative weight when merging points (only in the Weighted mode).
- property mode: PCGCollapseMode¶
[Read-Write]
- Type:
- property use_merge_weight_attribute: bool¶
[Read-Write] Controls whether input points will use a weight driven by an attribute
- Type:
(bool)
- property visit_order: PCGCollapseVisitOrder¶
[Read-Write] Determines order in which we will collapse points pair-wise.
- Type:
- property visit_order_attribute: PCGAttributePropertyInputSelector¶
[Read-Write] Attribute to drive visit order.