unreal.PCGCollapsePointsSettings

class unreal.PCGCollapsePointsSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: PCGSettings

Collapses (decimates) points on a closest-point basis, allowing weighted averages to be computed as required.

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGCollapsePoints.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attributes_to_merge (Array[PCGAttributePropertyOutputNoSourceSelector]): [Read-Write] List of attributes to merge on the final points, based on the weights.

  • break_debugger (bool): [Read-Write] If a debugger is attached, a breakpoint will be triggered in the execution code to enable debugging. Only applies when inspecting a debug object. Transient and Editor-only.

  • category (Text): [Read-Write]

  • comparison_mode (PCGCollapseComparisonMode): [Read-Write]

  • debug (bool): [Read-Write]

  • debug_buffer_size (int32): [Read-Write] Size (in number of floats) of the shader debug print buffer.

  • debug_settings (PCGDebugVisualizationSettings): [Read-Write]

  • description (Text): [Read-Write]

  • determinism_settings (PCGDeterminismSettings): [Read-Write]

  • distance_threshold (double): [Read-Write] Distance at which we will stop collapsing points. E.g. Points will continue collapsing until every point is at least this distance from each other.

  • dump_cooked_hlsl (bool): [Read-Write] Dump the cooked HLSL into the log after it is generated.

  • dump_data_descriptions (bool): [Read-Write] Dump the data descriptions of input/output pins to the log.

  • enabled (bool): [Read-Write]

  • execute_on_gpu (bool): [Read-Write] Whether this node should be executed on the GPU.

  • execution_dependency_required (bool): [Read-Write] If enabled, the execution dependency pin will require to be connected for execution (as any other required pin) and will be used for culling.

  • expose_to_library (bool): [Read-Write]

  • merge_weight_attribute (PCGAttributePropertyInputSelector): [Read-Write] Attribute that will drive relative weight when merging points (only in the Weighted mode).

  • mode (PCGCollapseMode): [Read-Write]

  • print_shader_debug_values (bool): [Read-Write] Enable use of ‘WriteDebugValue(uint Index, float Value)’ function in your kernel. Allows you to write float values to a buffer for logging on the CPU.

  • profile_kernel_index (int32): [Read-Write] Index of kernel emitted by this node to repeatedly dispatch every frame to enable profiling. Set to -1 to disable profiling. PCG_GPU_KERNEL_PROFILING must be defined in PCG.Build.cs.

  • seed (int32): [Read-Write]

  • trigger_render_capture (bool): [Read-Write] Will trigger a render capture when this node executes and a debug object is selected in the graph editor. Transient and Editor-only. Render captures must be enabled (e.g. -AttachRenderDoc or -AttachPIX).

  • use_merge_weight_attribute (bool): [Read-Write] Controls whether input points will use a weight driven by an attribute

  • use_seed (bool): [Read-Write] deprecated: Implement the PCGSettings virtual UseSeed() override.

  • visit_order (PCGCollapseVisitOrder): [Read-Write] Determines order in which we will collapse points pair-wise.

  • visit_order_attribute (PCGAttributePropertyInputSelector): [Read-Write] Attribute to drive visit order.

property attributes_to_merge: None

[Read-Write] List of attributes to merge on the final points, based on the weights.

Type:

(Array[PCGAttributePropertyOutputNoSourceSelector])

property comparison_mode: PCGCollapseComparisonMode

[Read-Write]

Type:

(PCGCollapseComparisonMode)

property distance_threshold: float

[Read-Write] Distance at which we will stop collapsing points. E.g. Points will continue collapsing until every point is at least this distance from each other.

Type:

(double)

property merge_weight_attribute: PCGAttributePropertyInputSelector

[Read-Write] Attribute that will drive relative weight when merging points (only in the Weighted mode).

Type:

(PCGAttributePropertyInputSelector)

property mode: PCGCollapseMode

[Read-Write]

Type:

(PCGCollapseMode)

property use_merge_weight_attribute: bool

[Read-Write] Controls whether input points will use a weight driven by an attribute

Type:

(bool)

property visit_order: PCGCollapseVisitOrder

[Read-Write] Determines order in which we will collapse points pair-wise.

Type:

(PCGCollapseVisitOrder)

property visit_order_attribute: PCGAttributePropertyInputSelector

[Read-Write] Attribute to drive visit order.

Type:

(PCGAttributePropertyInputSelector)