unreal.PCGBlurSettings¶
- class unreal.PCGBlurSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSettingsSelect an attribute on a point data and blur it using the values from neighbors within some distance, center to center, and can be done over multiple iterations.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGBlurElement.h
Editor Properties: (see get_editor_property/set_editor_property)
blur_mode(PCGBlurElementMode): [Read-Write]break_debugger(bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.category(Text): [Read-Write]custom_standard_deviation(double): [Read-Write]debug(bool): [Read-Write]debug_buffer_size(int32): [Read-Write] Size (in number of floats) of the shader debug print buffer.debug_settings(PCGDebugVisualizationSettings): [Read-Write]description(Text): [Read-Write]determinism_settings(PCGDeterminismSettings): [Read-Write]dump_cooked_hlsl(bool): [Read-Write] Dump the cooked HLSL into the log after it is generated.dump_data_descriptions(bool): [Read-Write] Dump the data descriptions of input/output pins to the log.enabled(bool): [Read-Write]execute_on_gpu(bool): [Read-Write] Whether this node should be executed on the GPU.expose_to_library(bool): [Read-Write]input_source(PCGAttributePropertyInputSelector): [Read-Write] Attribute to use as a base value. Needs to be numerical.num_iterations(int32): [Read-Write] Number of iterations to apply the blur.output_target(PCGAttributePropertyOutputSelector): [Read-Write] Attribute where the result will be written.print_shader_debug_values(bool): [Read-Write] Enable use of ‘WriteDebugValue(uint Index, float Value)’ function in your kernel. Allows you to write float values to a buffer for logging on the CPU.search_distance(double): [Read-Write] Radius for search.seed(int32): [Read-Write]use_custom_standard_deviation(bool): [Read-Write] By default, the standard deviation will be SearchDistance / 3, so that at search distance from the point it corresponds to 3 std deviation.use_seed(bool): [Read-Write] deprecated: Implement the PCGSettings virtual UseSeed() override.
- property blur_mode: PCGBlurElementMode¶
[Read-Write]
- Type:
- property input_source: PCGAttributePropertyInputSelector¶
[Read-Write] Attribute to use as a base value. Needs to be numerical.
- property output_target: PCGAttributePropertyOutputSelector¶
[Read-Write] Attribute where the result will be written.