unreal.PCGBlurElementMode

class unreal.PCGBlurElementMode

Bases: EnumBase

EPCGBlur Element Mode

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGBlurElement.h

CONSTANT: PCGBlurElementMode = Ellipsis

Same weight for each point, which will be 1 / N, N being the number of points found in the given distance.

Type:

0

GAUSSIAN: PCGBlurElementMode = Ellipsis

Weight will be a gaussian distribution.

Type:

2

LINEAR: PCGBlurElementMode = Ellipsis

Weight for Point will be 1 - Dist(Point, Center) / SearchDistance.

Type:

1