unreal.PCGBlurElementMode¶
- class unreal.PCGBlurElementMode¶
Bases:
EnumBaseEPCGBlur Element Mode
C++ Source:
Plugin: PCG
Module: PCG
File: PCGBlurElement.h
- CONSTANT: PCGBlurElementMode = Ellipsis¶
Same weight for each point, which will be 1 / N, N being the number of points found in the given distance.
- Type:
0
- GAUSSIAN: PCGBlurElementMode = Ellipsis¶
Weight will be a gaussian distribution.
- Type:
2
- LINEAR: PCGBlurElementMode = Ellipsis¶
Weight for Point will be 1 - Dist(Point, Center) / SearchDistance.
- Type:
1