unreal.PCGBaseTextureData

class unreal.PCGBaseTextureData(outer: Object | None = None, name: Name | str = 'None')

Bases: PCGTexture2DBaseData

Deprecated section

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGTextureData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bounds (Box): [Read-Only]

  • filter (PCGTextureFilter): [Read-Only]

  • format (PixelFormat): [Read-Only]

  • keep_zero_density_points (bool): [Read-Write]

  • local_bounds (Box): [Read-Only]

  • target_actor (Actor): [Read-Write] Recipient of any artifacts generated using this data.

  • transform (Transform): [Read-Only]