unreal.PCGTexture2DBaseData

class unreal.PCGTexture2DBaseData(outer: Object | None = None, name: Name | str = 'None')

Bases: PCGSurfaceData

Base class of 2D textures, 2D texture arrays, 2d render targets.

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGTexture2DBaseData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bounds (Box): [Read-Only]

  • filter (PCGTextureFilter): [Read-Only]

  • format (PixelFormat): [Read-Only]

  • keep_zero_density_points (bool): [Read-Write]

  • local_bounds (Box): [Read-Only]

  • target_actor (Actor): [Read-Write] Recipient of any artifacts generated using this data.

  • transform (Transform): [Read-Only]

property bounds: Box

[Read-Only]

Type:

(Box)

property filter: PCGTextureFilter

[Read-Only]

Type:

(PCGTextureFilter)

property format: PixelFormat

[Read-Only]

Type:

(PixelFormat)