unreal.PCGBasePointData¶
- class unreal.PCGBasePointData(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSpatialDataPCGBase Point Data
C++ Source:
Plugin: PCG
Module: PCG
File: PCGBasePointData.h
Editor Properties: (see get_editor_property/set_editor_property)
keep_zero_density_points(bool): [Read-Write]target_actor(Actor): [Read-Write] Recipient of any artifacts generated using this data.
- bp_copy_points_from(data: PCGBasePointData, data_indices: None) None¶
deprecated: ‘bp_copy_points_from’ was renamed to ‘bp_set_points_from’.
- bp_set_points_from(data, data_indices) None¶
BP Set Points From
- Parameters:
data (PCGBasePointData)
data_indices (Array[int32])
- copy_points_from(data: PCGBasePointData, data_indices: None) None¶
deprecated: ‘copy_points_from’ was renamed to ‘bp_set_points_from’.