unreal.PCGAttributeReduceSettings¶
- class unreal.PCGAttributeReduceSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSettingsTake all the entries/points from the input and perform a reduce operation on the given attribute/property and output the result into a ParamData. Note: Special case for average on Quaternion since they are not trivially averageable. We have a simplistic approximation that would be accurate only if the quaternions are close to each other. The accurate version of the average is using eigenvectors/eigenvalues which is way more complicated and computationally expensive. Quaternion will also be normatilzed at the end. Beware if you are using this average.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGAttributeReduceElement.h
Editor Properties: (see get_editor_property/set_editor_property)
break_debugger(bool): [Read-Write] If a debugger is attached, a breakpoint will be triggered in the execution code to enable debugging. Only applies when inspecting a debug object. Transient and Editor-only.category(Text): [Read-Write]debug(bool): [Read-Write]debug_buffer_size(int32): [Read-Write] Size (in number of floats) of the shader debug print buffer.debug_settings(PCGDebugVisualizationSettings): [Read-Write]description(Text): [Read-Write]determinism_settings(PCGDeterminismSettings): [Read-Write]dump_cooked_hlsl(bool): [Read-Write] Dump the cooked HLSL into the log after it is generated.dump_data_descriptions(bool): [Read-Write] Dump the data descriptions of input/output pins to the log.enabled(bool): [Read-Write]execute_on_gpu(bool): [Read-Write] Whether this node should be executed on the GPU.execution_dependency_required(bool): [Read-Write] If enabled, the execution dependency pin will require to be connected for execution (as any other required pin) and will be used for culling.expose_to_library(bool): [Read-Write]input_source(PCGAttributePropertyInputSelector): [Read-Write]join_delimiter(str): [Read-Write]merge_output_attributes(bool): [Read-Write] Option to merge all results into a single attribute set with multiple entries, instead of multiple attribute sets with a single value in them.operation(PCGAttributeReduceOperation): [Read-Write]output_attribute_name(Name): [Read-Write]print_shader_debug_values(bool): [Read-Write] Enable use of ‘WriteDebugValue(uint Index, float Value)’ function in your kernel. Allows you to write float values to a buffer for logging on the CPU.profile_kernel_index(int32): [Read-Write] Index of kernel emitted by this node to repeatedly dispatch every frame to enable profiling. Set to -1 to disable profiling. PCG_GPU_KERNEL_PROFILING must be defined in PCG.Build.cs.seed(int32): [Read-Write]trigger_render_capture(bool): [Read-Write] Will trigger a render capture when this node executes and a debug object is selected in the graph editor. Transient and Editor-only. Render captures must be enabled (e.g. -AttachRenderDoc or -AttachPIX).use_seed(bool): [Read-Write] deprecated: Implement the PCGSettings virtual UseSeed() override.write_to_data_domain(bool): [Read-Write] By default the reduce output the result into an new attribute set, but it can also be written into the data domain of the input.
- property input_source: PCGAttributePropertyInputSelector¶
[Read-Write]
- property merge_output_attributes: bool¶
[Read-Write] Option to merge all results into a single attribute set with multiple entries, instead of multiple attribute sets with a single value in them.
- Type:
(bool)
- property operation: PCGAttributeReduceOperation¶
[Read-Write]
- Type: