unreal.PCGAttributeReduceSettings¶
- class unreal.PCGAttributeReduceSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSettingsTake all the entries/points from the input and perform a reduce operation on the given attribute/property and output the result into a ParamData. Note: Special case for average on Quaternion since they are not trivially averageable. We have a simplistic approximation that would be accurate only if the quaternions are close to each other. The accurate version of the average is using eigenvectors/eigenvalues which is way more complicated and computationally expensive. Quaternion will also be normatilzed at the end. Beware if you are using this average.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGAttributeReduceElement.h
Editor Properties: (see get_editor_property/set_editor_property)
break_debugger(bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.category(Text): [Read-Write]debug(bool): [Read-Write]debug_buffer_size(int32): [Read-Write] Size (in number of floats) of the shader debug print buffer.debug_settings(PCGDebugVisualizationSettings): [Read-Write]description(Text): [Read-Write]determinism_settings(PCGDeterminismSettings): [Read-Write]dump_cooked_hlsl(bool): [Read-Write] Dump the cooked HLSL into the log after it is generated.dump_data_descriptions(bool): [Read-Write] Dump the data descriptions of input/output pins to the log.enabled(bool): [Read-Write]execute_on_gpu(bool): [Read-Write] Whether this node should be executed on the GPU.expose_to_library(bool): [Read-Write]input_source(PCGAttributePropertyInputSelector): [Read-Write]join_delimiter(str): [Read-Write]merge_output_attributes(bool): [Read-Write] Option to merge all results into a single attribute set with multiple entries, instead of multiple attribute sets with a single value in them.operation(PCGAttributeReduceOperation): [Read-Write]output_attribute_name(Name): [Read-Write]print_shader_debug_values(bool): [Read-Write] Enable use of ‘WriteDebugValue(uint Index, float Value)’ function in your kernel. Allows you to write float values to a buffer for logging on the CPU.seed(int32): [Read-Write]use_seed(bool): [Read-Write] deprecated: Implement the PCGSettings virtual UseSeed() override.
- property input_source: PCGAttributePropertyInputSelector¶
[Read-Write]
- property merge_output_attributes: bool¶
[Read-Write] Option to merge all results into a single attribute set with multiple entries, instead of multiple attribute sets with a single value in them.
- Type:
(bool)
- property operation: PCGAttributeReduceOperation¶
[Read-Write]
- Type: