unreal.PCGAttributePropertySelector¶
- class unreal.PCGAttributePropertySelector(selection: PCGAttributePropertySelection = Ellipsis, attribute_name: Name = 'None', point_property: PCGPointProperties = Ellipsis)¶
Bases:
StructBaseBlueprint class to allow to select an attribute or a property. It will handle the logic and can only be modified using the blueprint library defined below. Also has a custom detail view in the PCGEditor plugin.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGAttributePropertySelector.h
Editor Properties: (see get_editor_property/set_editor_property)
attribute_name(Name): [Read-Only]point_property(PCGPointProperties): [Read-Only]selection(PCGAttributePropertySelection): [Read-Only]
- property point_property: PCGPointProperties¶
[Read-Only]
- Type:
- property selection: PCGAttributePropertySelection¶
[Read-Only]
- Type:
- set_point_property(point_property) bool¶
Set Point Property
- Parameters:
point_property (PCGPointProperties) –
- Return type: