unreal.PCGAttributePropertyInputSelector
¶
- class unreal.PCGAttributePropertyInputSelector¶
Bases:
PCGAttributePropertySelector
Struct that will default on Last: (or LastCreated: for previously created selectors).
C++ Source:
Plugin: PCG
Module: PCG
File: PCGAttributePropertySelector.h
- copy_and_fix_last(data) PCGAttributePropertyInputSelector ¶
Copy and Fix Last
- Parameters:
data (PCGData) –
- Return type: