unreal.PCGAttributeNoiseSettings

class unreal.PCGAttributeNoiseSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: PCGSettings

Apply some noise to an attribute/property. You can select the mode you want and a noise range. Support all numerical types and vectors/rotators.

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGAttributeNoise.h

Editor Properties: (see get_editor_property/set_editor_property)

  • break_debugger (bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.

  • category (Text): [Read-Write]

  • clamp_result (bool): [Read-Write] Clamp the result between 0 and 1. Always applied if we apply noise to the density.

  • debug (bool): [Read-Write]

  • debug_buffer_size (int32): [Read-Write] Size (in number of floats) of the shader debug print buffer.

  • debug_settings (PCGDebugVisualizationSettings): [Read-Write]

  • description (Text): [Read-Write]

  • determinism_settings (PCGDeterminismSettings): [Read-Write]

  • dump_cooked_hlsl (bool): [Read-Write] Dump the cooked HLSL into the log after it is generated.

  • dump_data_descriptions (bool): [Read-Write] Dump the data descriptions of input/output pins to the log.

  • enabled (bool): [Read-Write]

  • execute_on_gpu (bool): [Read-Write] Whether this node should be executed on the GPU.

  • expose_to_library (bool): [Read-Write]

  • input_source (PCGAttributePropertyInputSelector): [Read-Write]

  • invert_source (bool): [Read-Write] Attribute = 1 - Attribute before applying the operation

  • mode (PCGAttributeNoiseMode): [Read-Write] Attribute = (Original op Noise), Noise in [NoiseMin, NoiseMax]

  • noise_max (float): [Read-Write]

  • noise_min (float): [Read-Write]

  • output_target (PCGAttributePropertyOutputSelector): [Read-Write]

  • print_shader_debug_values (bool): [Read-Write] Enable use of ‘WriteDebugValue(uint Index, float Value)’ function in your kernel. Allows you to write float values to a buffer for logging on the CPU.

  • seed (int32): [Read-Write]

  • use_seed (bool): [Read-Write] deprecated: Implement the PCGSettings virtual UseSeed() override.

property clamp_result: bool

[Read-Write] Clamp the result between 0 and 1. Always applied if we apply noise to the density.

Type:

(bool)

property input_source: PCGAttributePropertyInputSelector

[Read-Write]

Type:

(PCGAttributePropertyInputSelector)

property invert_source: bool

[Read-Write] Attribute = 1 - Attribute before applying the operation

Type:

(bool)

property mode: PCGAttributeNoiseMode

[Read-Write] Attribute = (Original op Noise), Noise in [NoiseMin, NoiseMax]

Type:

(PCGAttributeNoiseMode)

property noise_max: float

[Read-Write]

Type:

(float)

property noise_min: float

[Read-Write]

Type:

(float)

property output_target: PCGAttributePropertyOutputSelector

[Read-Write]

Type:

(PCGAttributePropertyOutputSelector)